MyAtlas

Making mental wellness more accessible to college students by turning wearable health data into personalized insights and recommendations.

Teal Flower

Role

Role

Designer
Designer

Tools

Tools

Figma
Figma
Figma

Skills

Skills

UX Design, UI Design, Brand Design
UX Design, UI Design, Brand Design

Duration

Duration

4 Months
4 Months

Overview

As part of Generate, Northeastern University's student-led product development studio, I worked alongside a team of designers and engineers to develop My Atlas, a mobile app focused on supporting the mental well-being of college students.

My Atlas uses data collected from wearable health devices to help students better understand their mental wellness. By passively tracking biomarkers, the app provides personalized insights, visualizes trends over time, and offers tailored recommendations to help students build healthier habits. Our goal was to make mental wellness more approachable by giving students the tools to better understand their well-being and take meaningful steps toward improving it.

Takeaways

Working on My Atlas challenged me to think about how complex health data could be translated into information that students could easily understand and act on. While wearable devices can collect a wealth of information, presenting that data in a way that feels meaningful rather than overwhelming is a different challenge altogether. This project pushed me to think beyond simply displaying information and consider how users might interpret it, what insights would actually be valuable to them, and how those insights could encourage healthier habits. It reinforced the importance of designing with a clear understanding of not just what information is available, but what users actually need from it. For a deeper dive into the My Atlas journey, here's a link to the Final Prototype.

Created Brand Guidlines

Created Brand Guidlines

Delivered a fully functioning prototype

Delivered a fully functioning prototype

Conducted User Testing

Conducted User Testing

Process

Process

01

Research & Analysis

Our journey began with thorough research, involving moodboarding, benchmarking against industry peers, and crafting detailed user personas. These personas illuminated the needs and motivations of our target users – college-aged young adults with varying levels of familiarity with mental health services. The My Atlas user is tech-savvy, interested in personal well-being, and may have diverse experiences with mental healthcare. These insights became the foundation for creating a user-centric app tailored to the nuances of college life.

02

Information Architecture

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Wireframing & Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Usability Testing

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Visual Design & Style Guide

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

Our journey began with thorough research, involving moodboarding, benchmarking against industry peers, and crafting detailed user personas. These personas illuminated the needs and motivations of our target users – college-aged young adults with varying levels of familiarity with mental health services. The My Atlas user is tech-savvy, interested in personal well-being, and may have diverse experiences with mental healthcare. These insights became the foundation for creating a user-centric app tailored to the nuances of college life.

02

Information Architecture

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Wireframing & Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Usability Testing

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Visual Design & Style Guide

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

Final Brand Book

Final Brand Book

Ready to take the next step?

Let's connect!

Ready to take the next step?

Let's connect!

Ready to take the next step?

Let's connect!